In this video I show you how to code external chams (or colored models) for CS:GO using c++ in Visual Studio. This works by looping through the entity list, determining whether or not an entity is an enemy or not and then writing tho their m_clrRender offset, we also use model_ambient_min to increase the brightness which is epic. I hope you enjoy the video, Cheers!
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🕙 Timestamps 🕙
0:00 - Intro
0:07 - How it works
0:18 - Announcements
0:32 - Making the project
1:20 - Memory class
2:02 - Offsets
2:33 - Coding the chams
5:49 - Brightness
6:45 - Play testing
7:15 - Demo with glow
7:30 - Outro
📝Resources 📝
→ Memory Class: https://github.com/cazzwastaken/pro-bhop
→ Offsets: https://github.com/frk1/hazedumper/bl...
How to make glow: • MAKE GLOW ESP IN 10 MINUTES
How to dump offsets: • Your OFFSETS are WRONG. Here's how to...
Shoutout to Chris for the thumbnail :)
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