Making a Character Controller, Part 17: Switching Actions

Опубликовано: 20 Ноябрь 2024
на канале: Board To Bits Games
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Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Let's finish up the walking controller by being able to attack or interact with objects dynamically. Switch physics layers in code and call methods based on which state the Player Hitbox is in.

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