UPDATE: It looks like the original footage for this episode is gone. I'm not sure what happened, but somehow it got replaced with the last episode's stream (which is what you see here) and is not recoverable. All of the code is up on the repo.
In this video, we write the simple scene config file loader.
Simple Scenes Config File Parsing (Kohi Ep. 102, Live Stream 2023.03.30)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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• Finalizing Simple Scene load from fil...
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