In this interview, Logan Foster, Autodesk's Product Owner for Modeling, discusses the current state of the games industry. He highlights how Autodesk's robust and versatile tools, like 3ds Max, Maya, and MotionBuilder, empower game artists to create immersive worlds and captivating gameplay experiences.
0:00 Intro
0:22 Who is Logan Foster?
0:53 What challenges are game studios facing today?
1:50 What workflows benefit game creators?
3:18 How is Autodesk helping animators not get bogged down by their tools?
4:55 How can artists leverage open standards like OpenUSD and OpenPBR?
9:35 How do Autodesk tools connect to game engines?
10:54 How is Autodesk helping creators reduce friction in their workflows?
🎮 Forge your next video game wonder with industry-proven game development tools that streamline your workflows: https://autode.sk/game-dev-solutions
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