Hey everyone!!Here with the great new series on creating smooth transitions and saving weapon info for dropping, swapping, picking up and using various weapon types and this system can be used with as many weapon types and styles as you wish!! There are no limits just how much you want to add to it :D
In this part we cover creating the weapon BPs and setting up certain variables for the weapons such as weapon class, a name for the weapon and setting all up through a data table run through a parent BP
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