Unreal Engine - 2D sprite - Animating feet, and attack animation at runtime.

Опубликовано: 16 Февраль 2025
на канале: Last Iberian Lynx GameDev
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As shown in the last video, it works pretty well for movement.
I tried applying the same logic to an attack animation, so i create a mesh for the weapon, and apply a material to it that also animates at runtime.
Though it didnt have very good results, and i will not include it for now.

Make sure the motion blur effect has a the correct direction. In my case it was set up to 0, 5. It should have been 1, 1.

I dont think the attack animation is worth it. Because its too fake.
Sometimes in gamedev simplicity wins. So as long as players can tell your mesh is moving, and who they are attacking it is good enough, dont need to make it too fancy.