This Bow and Arrow tutorial series aims to teach you how to create high quality bow and arrow gameplay mechanics, but in order to do that I have to teach you a lot more things, for example:
Blending different animations together
Complex traces and collisions
Dynamic crosshair with "bow draw strength indication"
Visual and Sound effects
and so much more
In this video (part 1) you will learn the following:
Important character movement controls
How to create 2D blendspaces (to allow for strafing movement)
How to attach any weapon to your skeletal mesh
How to modularize your code through actor components
How to use timelines to do smooth camera movement
This part is just scratching the surface, but is vital for creating the foundation that the rest of the series will build upon.
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Assets used:
Mixamo animations: https://www.mixamo.com/#/?query=bow+run
Chapters:
00:00 Full Series Preview
01:12 Part 1 Intro
01:42 Creating the Player Character
03:41 Important Character Movement Controls
05:20 Animations and Animation Blueprint
14:19 Attach Bow To Mesh and Equip
19:06 Creating AC_BowMechanics Actor Component
25:12 Bow Aim Input, State and Camera
39:20 Modify Character Movement When Aiming
43:08 Next Up in Part 2
About me:
I've been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time.
I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.
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