Optimization is absolutely essential for infinite worlds. This video covers a well optimized method for infinite tile-based worlds. I also discuss the concept of optimization more generally.
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This video and the code produced in it are released under: CC0 1.0 Universal (CC0 1.0). This puts the video and code produced in it in the public domain, so use it for whatever you want. (Please note that the music and sfx used in the project are not a part of the public domain as some of them belong to Drawn Down Abyss.)