HOW TO BLEND SKELETAL ANIMATIONS // OpenGL Tutorial #42

Опубликовано: 13 Ноябрь 2024
на канале: OGLDEV
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In this video I explain how to smoothly transition between two animations (a.k.a blending animations) using the Assimp library and OpenGL.

Timecodes:
00:00 Intro
01:42 Skeletal animation data structures recap
03:36 How to blend animations
04:16 Code review
07:38 Conclusion

Raptoid mascot model: https://sketchfab.com/3d-models/iclon... by Reallusion
Texture: https://polyhaven.com/a/rock_boulder_... by Dario Barresi and Dimitrios Savva

Background resources:
https://stackoverflow.com/questions/6...
http://guillaumeblanc.github.io/ozz-a...

Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at    • OpenGL for Beginners  

Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.

Link to source: https://github.com/emeiri/ogldev/blob...
If you want to get the same version that was used in the video checkout the tag TUT_42_BLEND_ANIM.

OpenGL 4.6 specification: https://www.khronos.org/registry/Open...

Sound effects obtained from https://www.zapsplat.com

Feel free to comment below.

Email: [email protected]
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Github: https://github.com/emeiri/ogldev.git
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Enjoy,

Etay Meiri

#opengl #ogldev #opengtutorials