I made Minecraft Terrain Generation using C++ and Vulkan - A Minecraft Clone journey - part 3

Опубликовано: 05 Апрель 2025
на канале: Lucas
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Follow my epic journey on making a EPIC Minecraft clone, in this video we made a shity dynamic terrain generation working. but made it cool using octaves. We also added a epic skybox!
Anyways lets see what the next steps will be? Water? Biomes? Mobs? Entities? Day/Night cycle? Multiplayer... No Not that.

Music:
Context Sensitive - 20XX - Thermal
Context Sensitive - 20XX - 20XX
Context Sensitive - 20XX - Biscuits
Context Sensitive - 20XX - In Motion
Context Sensitive - 20XX - Alpha Channels
[YouTube]( / contextsensitive ) | [Bandcamp](https://contextsensitive.bandcamp.com/)


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00:00 Taaraaan Ganaraaation
00:22 What Is perlin noise
00:52 Generate terrain - START
01:07 Generate a random terrain
01:20 Use the sin for sexy waves
01:37 Thic Sexy waves
01:52 Epic poo water
02:07 Make own perlin noise
02:21 Make world generation cool
02:42 Make world render dynamic - START
02:52 Any sane programmer would do this
03:06 Negative values mess with my world generation
03:34 A program should crash here
04:01 It works! But it crashes
04:27 Bad performance
04:42 According to ChatGPT we can use frustum culling
05:00 Function Called Cac-ulate
05:18 Solid improvement
05:30 Perfect Horible terrain generation
05:39 Iris worlds, with a death sentence
05:49 We get one pointy block
06:23 Skybox, Implementation
06:58 I GOT THE SKYBOX WORKING
07:08 One pink dude
07:23 Ribbit Moon

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