Overview: Creating ‘Ninety Days’ in Unreal Engine 5

Опубликовано: 28 Сентябрь 2024
на канале: Quixel
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Ninety Days was an illustration of what has now become possible. Never before has turning an idea into unique 3d environments felt so straight forward.

The Ninety Days in Unreal Engine 5 project kicked off with just three core artists and a simple concept: make something beautiful and inspiring, keep it real-time, and if possible, build each environment in just three days.

We wanted to see what was possible when you pair the world’s most open and advanced real-time 3D tool with Quixel Megascans, as well as assets from both Sketchfab and the Unreal Engine Marketplace.

We heard your requests — so we made sure to bring you step by step tutorials taking in a bird's eye view on the what, why and how of Ninety Days.

This is the first video in a series of accompanying tutorials and we are very much looking forward to sharing what we've learnt with you in a practical approach over the following videos — inspiring you to go out and make amazing worlds.

Watch the full Ninety Days showcase video:    • Ninety Days in Unreal Engine 5  
Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials:    • Creating ‘Ninety Days’ in Unreal Engi...  

Read all about the Ninety Days project on our blog: https://quixel.com/blog/2022/5/12/nin...

For more art from the Ninety Days project check out our Art Blast on ArtStation: https://magazine.artstation.com/2022/...

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Creating ‘Ninety Days’ in Unreal Engine 5 Series

Part 1: An Overview -    • Overview: Creating ‘Ninety Days’ in U...  
Part 2: Displacing Geometry -    • Displacing Geometry: Creating ‘Ninety...  
Part 3: Destroying Buildings -    • Constructing Destroyed Assets: Creati...  
Part 4: Animating in Sequencer -    • Animating in Sequencer: Creating ‘Nin...  
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