In this Unity 3rd Person tutorial, I'll be showing how to use the Unity Animation Rigging package to override the character animation so that I can have the head and upper body face in the direction the camera is looking.
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Chapters:
00:00 Introduction
00:44 Adding the Unity Animation Rigging Package
01:01 Adding the Bone Renderer Setup
01:19 Adding an animation Rig Setup
01:43 Add an Empty Game Object inside of Rig with Multi-Aim Constraint Component
02:15 Adding the Head Bone into the Constrained Object
02:40 Specifying the Bone's Forward and Up axes
03:05 Adding a Source Target - The object I want the head to look at
05:11 Adding Limits of movement to the Multi-Aim Constraint
05:48 Setting up a second constraint for the Upper Body
07:43 Moving the target the Camera
08:28 Conclusion
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