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In this video we learn how to use the Compute Shader in OpenGL in order to create a particle system effect.
🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).
📚 Timecodes 📚
0:00 Background
1:24 Sponsored By Brilliant
2:48 The Compute Shader
3:55 The Workgroup Size
5:01 The Local Size
6:27 Work partitioning
6:51 The first Compute Shader
7:54 System generated values
9:10 App integration
12:00 Particle System
15:42 Outro
Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.
🔥Link to source:
https://github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'TUT_57_CS'
Feel free to comment below.
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🙏Credits:
🔹NVIDIA images - https://resources.nvidia.com/en-us-te...
🔹Video by 3 6 from https://Pixabay.com
🔹Video by Skarlet Motion from https://Pixabay.com
🔹GTA6 clip by @DopeGameplays : • Will GTA 6 GRAPHICS Look Better Than ...
🔹"Straight Fuse" by French Fuse - Youtube audio library
🔹Borg image: https://memory-alpha.fandom.com/wiki/...
This video was sponsored by Brilliant.
Enjoy,
Etay Meiri
#opengl