In this "How I Made It in 3ds Max" series, 3D TD @paulneale shows how to work smarter and faster by creating procedurally generated environments. This series is designed to assist you in boosting the speed and quantity of creative iterations you can make on a project – like this game set. In this video, Paul begins by creating and updating the ground object for the set in real-time using 3ds Max’s modifiers.
🗣️ Watch the recording of our webinar with Paul Neale where he shared his top 10 golden rules for easier modeling in 3ds Max: https://autode.sk/top-10-golden-rules...
👉 Learn more about game development solutions: https://autode.sk/game-dev-solutions
👉 Try 3ds Max free for 30 days: https://autode.sk/3dsmax-free-trial
#3dsmax #3dmodeling #gamedevelopment #proceduralgeneration