This is a follow-up to the XML Files video in the Unity Serialization series. There are a couple points I didn't cover in that video that, in hindsight, I should have gone a little more in-depth about.
RESOURCES:
Solving the Windows-1252 issue with XML and Standalone Player Builds: http://answers.unity3d.com/questions/...
Files for reading XML files in a standalone build (DO NOT PUT IN STREAMING ASSETS FOLDER): https://drive.google.com/folderview?i...
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