IMPORTANT NOTE: THIS TUTORIAL ONLY WORKS FOR UNREAL ENGINE 5.2
Too many things have change in PCG in v5.3 so I will have to redo this video for 5.3 and beyond at some future date.
In this UE5.2 Procedural Content Generation tutorial, I'll show you two simple methods for spawning or avoiding content on Landscape Layers using Surface Samplers and Spline Samplers.
I'll also highlight an issue that might arise on certain landscapes (luckily it should be fixed in UE5.3)
00:00 - Intro
00:28 - Surface Sampler Example
04:30 - Spline Sampler Example
06:58 - An Issue that might catch you out