Using Unreal 5, Metahumans and Maya today I'm going through 10 tips to improve your eye animations. Covering things such as blinks, darts, timing, acting and more. These are general concepts that can be applied to eye animation on any rig but today we're using a Metahuman for these examples.
00:00 - Intro
00:14 - Frame Rate
01:44 - Big to Small
02:48 - Timing
05:06 - Darts
07:48 - Hiding Eye Motion
08:41 - Pupil Dihilation
09:56 - Frequency
10:53 - Extra Muscle Groups
12:37 - Eyes Rolling Up
13:25 - Practical & Psychological
15:24 - Bonus Tip!
16:19 - My apologies
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