My System for Setting Up Game Environment Projects for Maya LT/Maya, UE4 & Texturing

Опубликовано: 27 Октябрь 2024
на канале: WorldofLevelDesign
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Full Tutorial Blog Post: http://www.worldofleveldesign.com/cat...

When working to create a game environment or custom assets set such as Static Meshes, you'll be using 3d modeling/sculpting software (Maya LT, Maya, 3dsMax, Modo, Blender, Mudbox, ZBrush etc.), texturing software (Photoshop/Gimp, Substance, Quixel etc.) and Unreal Engine 4.

In order to keep all the files organized between different software you need a system. A way to maintain consistency and organize your project files.

Before you start working on any game environment or custom assets project for Unreal Engine 4 here is what to do.