Full Tutorial Blog Post: http://www.worldofleveldesign.com/cat...
When working to create a game environment or custom assets set such as Static Meshes, you'll be using 3d modeling/sculpting software (Maya LT, Maya, 3dsMax, Modo, Blender, Mudbox, ZBrush etc.), texturing software (Photoshop/Gimp, Substance, Quixel etc.) and Unreal Engine 4.
In order to keep all the files organized between different software you need a system. A way to maintain consistency and organize your project files.
Before you start working on any game environment or custom assets project for Unreal Engine 4 here is what to do.