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In these video series, we will learn how to use Open Graphics Library (OpenGL), a powerful
rendering Application Program Interface (API), and combine it with Qt. OpenGL is a
cross-language, cross platform API for drawing 2D and 3D graphics on screen through the
Graphics Processing Unit (GPU) within our computer's graphics chip. In these video series, we
will be learning fixed function pipeline, because the fixed-function pipeline is easier for
beginners to grasp compared to the newer programmable pipeline. Qt supports both
versions, so there should be no problem switching over to OpenGL 3.x and above once you
have learned the basic concepts of OpenGL rendering