In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.
In this episode, we'll improve our RVT rendering and blending in 3 ways:
1. Resize Virtual Texture Pools to avoid blurry rendering
2. Add Distance Blending to our RVT
3. Improve RVT Blending between the meshes and landscape
Make sure you've followed all of the earlier videos in the playlist before this tutorial at • UE5: Step-by-Step Landscape Material
00:00 - Intro
00:36 - RVT Texture Pools
06:21 - Triplanar Works in RVT
07:32 - RVT Distance Blending
17:10 - Improve RVT Blend Start/Transition
21:20 - RVT Normal Blending
27:40 - Accurate Normal Projection
30:14 - Add Switch for Normal Projection
32:42 - Apply Blend to Megascan
39:34 - Coming Up Next