How to set up LOD's in Unreal Engine for your High poly Mesh

Опубликовано: 01 Ноябрь 2024
на канале: Scorpion Venom
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Static Meshe LOD code can be found here:
https://docs.unrealengine.com/en-US/E...

Or you can paste this code into BaseEngine.ini file:

[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))

Also your StaticMeshLODSettings can be copied and pasted into Engine.ini
[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=0.5,SilhouetteImportance=4)
SmallProp=(NumLODs=4,LODPercentTriangles=0.5)
LargeProp=(NumLODs=4,LODPercentTriangles=0.5)
Vista=(NumLODs=1)
Foliage=(NumLODs=1)

Or you can find it here
https://docs.unrealengine.com/en-US/E...