OpenGL Tutorial 52: Render to Cube Map Texture

Опубликовано: 19 Ноябрь 2024
на канале: ThinMatrix
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Implementing dynamic environment mapping this week by rendering our scene to a cube map texture, allowing for our reflective objects to reflect our in-game scene!

Try out the runnable jar!
https://drive.google.com/drive/folder...

GTA V article:
http://www.adriancourreges.com/blog/2...

DOOM article:
http://www.adriancourreges.com/blog/2...

Starting Code:
https://www.dropbox.com/sh/s4jqjxxj15...

Finished Code:
https://www.dropbox.com/sh/l2i0ai48i5...

PNGDecoder Download:
https://drive.google.com/file/d/0B4_S...

Setting up a LWJGL project tutorial (in case you've forgotten!):
   • Setting up a LWJGL Project  


Cube Map Tutorial:
   • OpenGL 3D Game Tutorial 27: Skybox  

Environment Mapping Tutorial:
   • OpenGL Tutorial 51: Cube Map Reflections  

FBO tutorial:
   • OpenGL Water Tutorial 2: Frame Buffer...  



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End of video music- Kai Engel, "Waking Stars":

http://freemusicarchive.org/music/Kai...