Implementing dynamic environment mapping this week by rendering our scene to a cube map texture, allowing for our reflective objects to reflect our in-game scene!
Try out the runnable jar!
https://drive.google.com/drive/folder...
GTA V article:
http://www.adriancourreges.com/blog/2...
DOOM article:
http://www.adriancourreges.com/blog/2...
Starting Code:
https://www.dropbox.com/sh/s4jqjxxj15...
Finished Code:
https://www.dropbox.com/sh/l2i0ai48i5...
PNGDecoder Download:
https://drive.google.com/file/d/0B4_S...
Setting up a LWJGL project tutorial (in case you've forgotten!):
• Setting up a LWJGL Project
Cube Map Tutorial:
• OpenGL 3D Game Tutorial 27: Skybox
Environment Mapping Tutorial:
• OpenGL Tutorial 51: Cube Map Reflections
FBO tutorial:
• OpenGL Water Tutorial 2: Frame Buffer...
Support the series on Patreon: / thinmatrix
Facebook Page: / thinmatrix
Twitter: / thinmatrix
Tumblr: / thinmatrix
Instagram: / thin_matrix
Check out my game on IndieDB: http://www.indiedb.com/games/equilinox
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai...