I show how to set-up rigid body and ragdoll skeletal mesh simulation inside sequencer, then change the settings inside sequencer to keep the state, which maintains the changes sequencer has made after the sequence has completed.
For Sequencer with Cloth UE5 here: • Cloth in Sequencer and Unreal 5.0 and...
If you want more on Physics in Unreal - I have a free chapter from my course here:
• 06 Unit V1 - Physics Chapter Intro
I also made a video on how to create Ragdoll simulation with blueprints here:
• 04 Unit V10 - Ragdoll Simulations