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This week we look at some of the Visual Settings we can expose to the user to tweak the settings of the Game. Things like Resolution, MSAA, VSYNC and FXAA. In this video we look at how to set up Resolution Options for the user in the Godot Game engine. This is more traditional approach and in the next few weeks we will explore another more modern but complex way to change the Resolution. These Resolutions settings are normally offered as a performance option, since these days it's fairly trivial to detect the resolution of the screen and set up your project to account for that.
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