This video I cover how to assign your player skills using the default Third Person Character from Unity's standard assets package. In just a few steps, you can have unlimited skills assignable and upgradeable to create a dynamic game in 3 scripts.
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Breaking the mold of the standard skill tree systems, I show a way to create dynamic, discoverable skills that can be easily applied to your current Player or NPC prefabs. This first video shows the structure of the Skill class, a selectable Skill Type such as Combat, Social, Passive, etc, and how to discover your skills.