In this video we complete the implementation of skeletal animation in OpenGL using Assimp by integrating the animation data into the skinned mesh class.
The complete mini-series on Skeletal Animation:
Part 1: • Skeletal Animation Using Assimp - Par...
Part 2: • Skeletal Animation Using Assimp - Par...
Part 3: • Skeletal Animation Using Assimp - Par...
Part 4: • Skeletal Animation Using Assimp - Par...
Part 5: • Skeletal Animation Using Assimp - Par...
Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at • OpenGL for Beginners
🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).
Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.
Link to source: https://github.com/emeiri/ogldev/blob...
OpenGL 4.6 specification: https://www.khronos.org/registry/Open...
Timecodes
0:00 Intro
0:18 Review of Assimp data structures
0:44 The aiAnimation class
1:57 The aiNodeAnim class
2:43 aiVectorKey and aiQuatKey
3:33 Tracking the time in the application
4:53 Converting seconds into ticks
5:57 The global inverse transform
7:36 Changes to ReadNodeHierarchy
10:00 Calculating the scaling
12:25 A note on rotation and translation
12:56 Conclusion
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Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials