Sorry about the delay in putting out this video. I caught the flu in the summer (some people, amirite?) and that pretty much left me stuck to the couch for several days.
In this video we set up how our enemy acts when set as a Heavy combat type. I am substituting a sniper rifle in place of a grenade launcher, reasons explained in the video.
This video series is for people who are at least somewhat familiar with UE4 and are looking for ideas or a launching point for their own creations.
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