Welcome to part 10 of landscape design, using World Creator. In this video I will show you how to add textures to your landscape by using some of the layer parameters to add some flow to textures on the island. I might have went over board with some of the texture formations but some of those will be fixed in the future development. I will show you how to use noise parameter to create random position of textures. Outlining the mountain tops, creating some sediment rock formations of gravel in eroded cavities of mountain and hills, stretching all the way to marine world. The island surface and the ocean is separated by a backshore line that has few variations of sand formations. The marine world is full of vegetation that will have three types of seaweed formations and one coral reef location that will be used to spawn some beautiful vegetation, making your level look flawless and very realistic looking. Creating some desert dunes with transition to a jungle environment and even impact crater with some ashes