Fallout 4 the weirdest bug in the game

Опубликовано: 24 Апрель 2025
на канале: The Almighty Leroy
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The companion affinity system in Fallout 4 is like the perk tree you never knew you needed! Each companion has their own likes and dislikes, and watching how they react to your choices is like deciphering the enigmatic language of the Boston wasteland itself. If you find yourself tinkering with a bobby pin in the lock of an abandoned Vault-Tec safe, expect certain companions to raise an eyebrow, while others will offer an approving nod. Piper, the ever-curious reporter from Publick Occurrences, is all about digging up the truth, so she’s not one to criticize a bit of lockpicking for journalistic purposes. On the other hand, “metal mama” Codsworth and the stern Paladin Danse might not appreciate you rummaging through *someone else's desk*. After all, “war never changes”—and neither does their distaste for petty theft. But then again, Curie, the inquisitive French Miss Nanny, would hardly bat a servo at you popping open a lock, perhaps curious what “zhe humans” left behind.

In classic Fallout fashion, every companion reacts with a distinct personality, and their approval (or lack thereof) can lead to some intriguing perks. As you’re picking locks in the *Commonwealth*, your sneaky maneuvers could earn you the adoration of Cait, the Irish bruiser with a penchant for all things reckless. A few bobby pins later, and she’s feeling close enough to hand you her unique perk, *Trigger Rush*, which grants faster Action Point regeneration when your health is low—a godsend for survival mode! Strong, on the other hand, is too busy looking for the “milk of human kindness” to care much for petty lock-breaking. Nick Valentine, the synth detective with a heart of gold (and circuitry), might chuckle and compare you to a seasoned gumshoe or a ‘two-bit’ thief, depending on how often you indulge in some unauthorized entry.

Lockpicking aside, the Commonwealth's full of moments that can make or break your connection with your companions, and every choice you make is like a step in Rocket 69 on the relationship highway. Deacon, the Railroad’s master of disguise, loves a good covert operation, so he’s likely to appreciate your knack for slipping past locks, as long as it’s for the greater good. MacCready might flash a grin, remembering his time as a “little lamplighter” back in the Capital Wasteland. But beware, too much lockpicking around Danse might eventually turn his righteous power armor-clad gaze away from you, and “maybe” toward questioning your Brotherhood loyalty. Balancing affinity with all these personalities is a bit like finding a stash of Sugar Bombs in a raider’s hideout—sweet and satisfying, but a rare treat when you get it right!

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