In this tutorial we will look at using maya standard lights to light the scene use lambert material and use background material for ground shadows.
The rendered image is different than the image being saved. I am trying to see how that issue can be solved.
This is the warning that is displayed.
// Warning: Mesh shape default1Shape has no triangles in tessellation. //
If you know the solution please comment below.
To learn how to create the character and aniamte using mixamo follow these links
• #1 Maya 3D Character Modelling
• #2 Maya 3D Character modelling, riggi...