28 | Tutorial | Importing Pure Animation into Unreal Engine 5

Опубликовано: 17 Октябрь 2024
на канале: bakedMystic3D
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Learn how to import any kind of animation into unreal engine. This specifically applies to those animations which don't have a skeletal mesh and have only animation data in the FBX file.

The long bones are because of Blender adding leaf bones in the export. You can uncheck "Add Leaf Bones" option in the export dialogue box to get rid of them.

Chapters -
00:00 - Intro
00:19 - Skeletal Mesh in Blender
01:44 - Importing Skeletal Mesh into UE5
02:34 - IK Rig for source skeleton
04:57 - IK Rig for target (UE4 Mannequin)
06:50 - Importing Animation into UE5
07:30 - Creating IK Retargeter and editing Pose (UE4 Mannequin)
09:25 - Retargeting Source animation to UE4 Skeleton
10:04 - IK Rig for target (Metahuman)
11:14 - Creating IK Retargeter and editing Pose (Metahuman)
12:50 - Retargeting Source animation to Metahuman skeleton


|| All the credits are owned by the respective artists. ||

Links:
Unreal Engine 5: https://www.unrealengine.com/en-US/un...

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