UE4 Weapon Reloading Initial Setup

Опубликовано: 29 Декабрь 2024
на канале: Ian Walsh
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currently working on incorporating the parts in the system so regardless of the weapon equipped, the animation blueprint can figure out the weapon equipped, get the skeletal mesh of the magazine, and apply the magic of reloading by hiding the mag on the equipped gun while spawning a clone of the mag for the player characters hand to create the effect.
From requests, im going to drop a link to some screengrabs of how i handle the left hand during animations, aimoffsets, and montages...
https://imgur.com/a/FAnHVY2