Using a Configurable Joint to Create Movement without Code in Unity

Опубликовано: 29 Сентябрь 2024
на канале: Linkira Studios
12,722
162

Easily add movement to your scenes by adding a configurable joint to an object in Unity. I am using Synty Polygon-Kids assets which are already premade with some separate meshes.

🕐Timestamps
-------------------------------------------
0:16 - Propeller Hat to spin on Game Start
3:30 - Merry Go Round to spin on Game Start
4:55 - Seesaw that reacts to physics

💻Assets Used
-------------------------------------------
👧 POLYGON Kids (https://syntystore.com/a8cee))

♙Follow Me:
-------------------------------------------
🌎 Website: http://www.linkirastudios.com
🎥 YouTube:    / linkirastudios  
🐦 Twitter:   / linkirastudios  
🎮 Discord:   / discord  

🐲Disclaimers
-------------------------------------------
🔸Linkira Studios is not sponsored by or affiliated with Unity Technologies, or its affiliates. Unity Trademark is a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
🔹Links included in this description might be affiliate links. If you purchase a product or service with the links that I provide I may receive a small commission. There is no additional charge to you! Thank you for supporting me!

🏷 SEO
-------------------------------------------
#quicktutorial #configjoint #learngamedev #learnunity #codingcamp #madewithunity #gamedev #indiedev #indiegame #gamedesign #merrygoround #seesaw #spin #rotate