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Perhaps you've noticed how unrealistic it is to have a laser weapon. Tackling spray patterns was one of the first things I did after getting the basics up and running.
When I was designing my FPS controller the first gun I added after the pistol was an m16 or AR of some kind. It was the first time working with an automatic style weapon and it became painfully obvious early on that without recoil or spray patterns a hit scan weapon just isn’t fun.
Hitscan weapons have no lead time, the minute you pull the trigger a hit is registered where ever it lands. Which is fine for a video game. But with no spray or recoil it makes it a lot harder for the person being shot at to avoid anything.
In my opinion a spray pattern that travels in a straight line isn’t as interesting or challenging to control. And if the pattern is too random then it’s frustrating if you miss your shots. Since you have less control. Recoil is only fun if the player can master it.
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