How to Make an Iris from Hair - Part 14 - Baking Displacement, AO, Normal and Curvature Maps

Опубликовано: 21 Февраль 2025
на канале: Romanticide
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2

Timestamps
00:05 multimap exporter
00:53 painting cavity map
02:04 mask by cavity options
03:46 adjust mask with polypaint
04:37 ambient occlusion settings
05:02 normal map settings
05:24 displacement settings
07:03 export maps
07:35 checking results
10:05 mistake with displacement
11:13 turn off UV smoothing
11:38 creating shader for testing
13:32 object displacement settings
14:10 fixing shader connection

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