Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).
Part 1 gives a very basic overview of what textures are and how they work in Unity. We'll also create a very basic texture and sprite that shows a single color.
OPTIMIZATION NOTE: The next video will get into SetPixels(), which is a more optimal way to set pixels.
Support Board To Bits on Patreon: / boardtobits
Check out Board To Bits on Facebook: / boardtobits