Modular Textures in Unity, Part 1: Basics

Опубликовано: 06 Октябрь 2024
на канале: Board To Bits Games
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Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).

Part 1 gives a very basic overview of what textures are and how they work in Unity. We'll also create a very basic texture and sprite that shows a single color.

OPTIMIZATION NOTE: The next video will get into SetPixels(), which is a more optimal way to set pixels.

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