Part 2 - Design Patterns: An Intro to C# Using Unity

Опубликовано: 18 Февраль 2025
на канале: Mister Taft Creates
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Today we're going to talk about the basic architecture that is commonly used in both C# and Unity. These design patterns are used to help break down the complex tasks into small and meaningful parts, and can be used again and again.

Here is a link to an excellent Unite talk about using Scriptable Objects instead of the singleton pattern:
   • Unite Austin 2017 - Game Architecture...  

Twitter: @taftcreates

Unity: www.unity3d.com