In a Fps shooter there can be some problems with you gun mesh clipping through the game world. In this video we're going to look at one of the primary ways to solve the gun clipping issue in the Godot Game Engine.
We're going to us Viewport Layering to stop Gun Clipping. This is quick efficient and will prevent your Gun From Clipping through objects.
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Chapters:
Intro: 0:00
Project Overview: 0:28
How do you fix this: 1:27
Set Up The SubViewPort: 1:54
Cull Masks: 5:36
Set Up The Camera: 7:30
Environment: 9:42
FOV Selector: 11:20
Lighting Problems: 14:48
Conclusion: 15:43
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