Character Modeling & Texturing For Game - Complete Pipeline - learn Character Sculpting

Опубликовано: 19 Ноябрь 2024
на канале: Nham Ky Duyen
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Link to this course(special discount)
https://www.udemy.com/course/stylized...
Character Modeling & Texturing For Game - Complete Pipeline - learn Character Sculpting
What you will learn in this course ?
What you'll learnCharacter Modeling & Sculpting in ZbrushRetopology in Maya, Topogun & ZbrushUV Unwrapping in MayaBaking Maps in Substance painterTexturing in Substance painterRendering in Substance Painter
STUDENT REVIEWSStratis : One character course to rule them all... Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done! 
Edgar Y : Amazing course. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. Looking forward to more of your courses you'll be making in the future & keep up the excellent work. 
John T. Meredith : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.
Alexandre MEAUX  : Incredible course ! This course provide ALL the possible ways to create something. It's absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don't hesitate 
Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course.                                                                                                       MORE REVIEWS LIKE THIS
COURSE DESCRIPTION :Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.    Do you want to learn the full process to make a character for game ? if so then this is the course for you.
Welcome and Instructor Intro My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator. I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

BenefitsAt the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter. List of Major ComponentsModeling and Sculpting Characters Using ZbrushRetopology using Maya, Topogun & ZbrushUV Unwrapping in MayaTexturing Characters and Props Using Substance PainterBaking MapsRendering in Substance PainterLet’s see how the course is designed and what’s there for you. There would be 13 modules.
1st module - you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.2nd module - I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.3rd module - you will learn how to block in the clothing of the character using different method I use in production.4th module - you will learn how to define the face features and  making it look beautiful.5th module - you will learn how to sculpt stylized hair using zmodeler and some specific brush.6th module - I will show you how to sculpt stylized clothing wrinkles.7th module - you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics8th module - you will learn Maya Basics and this module is for absolute beginners.9th module - I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly    10th module - you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.11th module - , I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.12th module - we are going texture the character inside substance painter. Firs