In this tutorial we go over Photogrammetry. Photogrammetry is the process of photo scanning objects and processing that data into a point cloud that can be converted into a 3D mesh with texture data.
We go into cleaning up your mesh and preparing your scan for a renderer or game engine.
Agisoft Photoscan
Zbrush
Maya 2018
Arnold 5
https://www.bleblanc.com