ascii adventure, part 4 -- how to make passable GameObjects

Опубликовано: 15 Октябрь 2024
на канале: Jaime Spacco
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Joseph asked a great question during lab about making GameObjects (like Treasures) that the player can walk over without them being deleted from the Screen, and then was kind enough to let me film our Zoom discussion during office hours where we went through how to do this.

This is the unedited development process, and shows several mistakes before we got to the right solution.