Let's take a look an awesome texture breakdown from the Last of Us: Part 1, specifically how the albedo & roughness maps have been authored.
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Portfolio Reviews: / shop
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00:00 Intro
1:10 Texture Viewmode
2:12 Unreal Viewmode
2:40 Albedo Maps
05:15 Roughness Maps
08:10 Improving Roughness Maps
09:55 Test In A Neutral Lighting Scenario
10:30 Outro
Portfolios shown in video:
https://www.artstation.com/trevelyan