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In this episode we take a look at how to use the non-linear animation tool in Blender to get our animations ready for export to Unreal Engine 4. We then bring over our animations and set them up in Unreal's timeline, the sequencer. We cover a tonne of stuff in this tutorial, and by the end you'll have a firm grasp on how to use the sequencer to animate most everything in Unreal. Let's do it!