Hey everyone! Back here with another video in the completely updated version of the AI series!
Showing a better way to make AI through the unreal engine blueprint and behavior tree system! Sneaking around all the usual c++ requirements, and getting a nice smooth functional AI.
And in todays video we are going to be adding the ability for our AI to detect the player, and detect sound stimuli, plus investigation behavior, all using the EQS function!
The full system with a fully functional combat branch is available on our Patreon! Link below!
Facebook: / artofficialentertainmentpage
Discord Link: / discord
Patreon Link for model, animation and game systems: patreon.com/ArtofficialEntertainment