New Vegas DLC is weird

Опубликовано: 08 Декабрь 2024
на канале: The Almighty Leroy
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"Old World Blues," one of the most beloved DLCs for Fallout: New Vegas*, takes you to the enigmatic Big MT, where pre-war science runs amok in a landscape that feels plucked from a RobCo catalog gone mad. Among the most memorable locations in this retro-futuristic wonderland is *The Sink*, your new home away from the Mojave. The Sink isn’t just any base; it's a treasure trove of useful AI-driven appliances, each with a quirky personality, from Muggy, a little robot obsessed with finding coffee mugs, to the Toaster, a maniacal appliance with a penchant for world domination. With your *Repair skill and some components scavenged from the Sierra Madre or the depths of Vault 22, you can restore these appliances to their former glory, gaining access to new crafting recipes, weapon mods, and rare items like Stealth Boys or *Mentats*. And let’s not forget the *light switches*—Light Switch 01 and Light Switch 02, whose bickering over the ambient lighting is both comical and bizarrely nostalgic, evoking the pre-war charm of "Big Iron" and the desolate beauty of a world that’s seen better days.

One of the standout items in "Old World Blues" is the Stealth Suit Mk II*, a piece of pre-war tech that's more than just a combat aid—it's practically a companion. The suit comes equipped with its own AI, offering commentary on your actions and administering chems like *Med-X or Stimpaks when your health drops, all while trying to ensure you're at your sneakiest with every step. With its Stealth Field and built-in Auto-Doc features, the suit is a godsend for any Courier who prefers a quiet approach, especially when navigating the dangers of Big MT, from Lobotomites to the nefarious Nightstalkers*. It’s like having a companion with you, minus the incessant need to return to *Novac to drop off excess loot. With the Mk II, you can channel your inner Ghost of She in the Divide or tackle Cazadors in the Mojave with a bit more confidence, all while grooving to the tunes of "Jingle, Jangle, Jingle" on your Pip-Boy 3000.

The Sink and its accompanying appliances serve not only as a hub of activity but as a testament to the game’s intricate world-building. Each AI in The Sink, from Sink Central Intelligence Unit to Book Chute*, offers a unique glimpse into the pre-war world, filled with irony and dark humor that would make *Dean Domino chuckle. The conversations with these appliances echo the fractured sanity of the Think Tank inhabitants, who once ruled over Big MT with god-like powers before their minds began to slip, much like the unfortunate inhabitants of Vault 11*. Whether you're listening to *Light Switch 01 purr about the virtues of soft lighting, a subtle nod to the ambiance of a post-war ballroom in the Lucky 38, or donning your Stealth Suit Mk II to take on Dr. Klein and his cohorts, "Old World Blues" ensures that every item, every conversation, and every discovery is steeped in the lore and legacy of a world that's both eerily familiar and alien—a world where "Ain't That a Kick in the Head" takes on a whole new meaning.

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