Best watched in HD. Rendered with Blender Cycles. No textures are used in this video, it's all geometry and procedural displacement. Drivers are used to control the subdivision level of individual tiles based on camera distance, there's no Python programming involved.
This is the second test of this approach. Memory usage has increased, so I had to switch from GPU to CPU this time, which needed around 15-30 minutes per frame depending on distance to the surface.
If you rather want to use the first method then just leave out the Decimate (Un-Subdivide) modifier. This might make geometry switching more visible but also should work faster.
Download blend files: http://kostackstudio.de/dl/blends/dri...
http://kostackstudio.de
Tags:
nasa, moon, lunar, Blender (software), cycles, space, Animation, level of detail, LOD, visual effects, vfx, Apollo Program (Space Program), Adaptive Surface Detail, moon landing