In this Unity + Playmaker quick tip tutorial, I am going to show how to add a breakpoint to your State Machine. This is a great way to stop the state machine to investigate what might be going wrong or if you are testing and want to see what's happening as your state machine plays.
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Chapters:
00:00 Introduction
00:15 Project Introduction
00:50 How to add a Breakpoint to a State
01:23 Moving past a Breakpoint in FSM during Testing
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