Vulkan maps to PowerVR hardware extremely well, much better than previous generation APIs.
In this final talk, we will cover key concepts in the API that make this possible, and why this is fantastic for the graphics ecosystem.
Presenting will be Tobias Hector, Software Design Engineer for Vulkan and OpenGL ES, Imagination Technologies
Thanks for watching this series - I hope you found it useful! If you have any questions at all, please don't hesitate to ask them either in the comments, on the blog, or via twitter (@TobskiHectov)