Unreal Engine Tips: Avoiding GPU Out of Memory Issues with Foliage and Nanite

Опубликовано: 03 Октябрь 2024
на канале: Cris Robson - Epic Unreal Engine 5 Developer
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Cris, an industry veteran, has released a new video on how to properly enable shader model 6 and nanite on foliage in Unreal Engine 5.1 without causing a crash or GPU out of memory issue. In this concise tutorial, Cris also discusses how to disable plugins that may conflict with shader model 6 and how to set up virtual shadow mapping in Unreal Engine. This information is essential for video game developers and AEC professionals using Unreal Engine, as it allows for the use of an extensive amount of foliage and high-quality virtualized geometry with nanite. If you're looking to optimize your Unreal Engine workflow and avoid common pitfalls, be sure to check out Cris's video. And as always, Cris is happy to answer any questions you may have.