[UE4] Layered blend per bone and day-night cycle test

Опубликовано: 09 Февраль 2025
на канале: ZioYuri78
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Implemented and modified in some parts the Tom's Looman Survival game template in my project.

1) Blended the "un-equipped" animation with the "rifle hip" animation from official Unreal Animation Starter pack

2) Testing the SceneCapture2D feature

3) Destructable objects

4) Procedural foliage

5) Dynamic time of day

References:

Tom Looman
http://www.tomlooman.com/

Animation Starter Pack
https://www.unrealengine.com/content/...

SceneCapture2D
   • Unreal Engine 4 Tutorial - Basic Came...  

Procedural foliage and grass tool
https://docs.unrealengine.com/latest/...